Screen Space Foam Rendering

dc.contributor.authorAkinci, Nadir
dc.contributor.authorDippel, Alexander
dc.contributor.authorAkinci, Gizem
dc.contributor.authorTeschner, Matthias
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-03T07:00:26Z
dc.date.available2014-02-03T07:00:26Z
dc.date.issued2013
dc.description.abstractWe present a method for the efficient rendering of large scale particle-based foam data in screen space using a GPU based rendering pipeline. Our approach employs a multi-pass rendering technique to imitate some of the effects that are commonly accomplished by using expensive ray-tracing based methods. We demonstrate through different scenarios that our pipeline is able to produce convincing foam renderings for large scale scenarios and it has a significant performance advantage compared to using ray-casting techniques for rendering such particle data.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2013, vol. 21, no. 3, p. 173-182.en
dc.identifier.issn1213–6972 (Hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6982
dc.language.isoenen
dc.publisherVáclav Skala - Union Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectvykreslovánícs
dc.subjectkapalinacs
dc.subjectpěnacs
dc.subjectčásticecs
dc.subject.translatedrenderingen
dc.subject.translatedfluiden
dc.subject.translatedfoamen
dc.subject.translatedparticlesen
dc.titleScreen Space Foam Renderingen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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