Screen Space Foam Rendering
Files
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - Union Agency
Abstract
We present a method for the efficient rendering of large scale particle-based foam data in screen space using a
GPU based rendering pipeline. Our approach employs a multi-pass rendering technique to imitate some of the
effects that are commonly accomplished by using expensive ray-tracing based methods. We demonstrate through
different scenarios that our pipeline is able to produce convincing foam renderings for large scale scenarios and
it has a significant performance advantage compared to using ray-casting techniques for rendering such particle
data.
Description
Subject(s)
vykreslování, kapalina, pěna, částice
Citation
Journal of WSCG. 2013, vol. 21, no. 3, p. 173-182.