Screen Space Foam Rendering

Date issued

2013

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - Union Agency

Abstract

We present a method for the efficient rendering of large scale particle-based foam data in screen space using a GPU based rendering pipeline. Our approach employs a multi-pass rendering technique to imitate some of the effects that are commonly accomplished by using expensive ray-tracing based methods. We demonstrate through different scenarios that our pipeline is able to produce convincing foam renderings for large scale scenarios and it has a significant performance advantage compared to using ray-casting techniques for rendering such particle data.

Description

Subject(s)

vykreslování, kapalina, pěna, částice

Citation

Journal of WSCG. 2013, vol. 21, no. 3, p. 173-182.
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