A Roller: Fast Sampling-Based Texture Synthesis Algorithm

dc.contributor.authorHaindl, Michal
dc.contributor.authorHatka, Martin
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-22T06:05:38Z
dc.date.available2014-05-22T06:05:38Z
dc.date.issued2005
dc.description.abstractThis paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast due to separation of the analytical step of the algorithm from the texture synthesis part, universal, and easily implementable in a graphical hardware for purpose of real-time colour texture rendering.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 93-96.en
dc.identifier.isbn80-903100-9-5
dc.identifier.urihttp://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11218
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2005: Short Papersen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectmodel virtuální realitycs
dc.subjectsyntéza texturcs
dc.subject.translatedvirtual reality modelen
dc.subject.translatedtexture synthesisen
dc.titleA Roller: Fast Sampling-Based Texture Synthesis Algorithmen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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