A Roller: Fast Sampling-Based Texture Synthesis Algorithm
Date issued
2005
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance.
The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and
subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis
step. While the method allows only moderate texture compression it is extremely fast due to separation of
the analytical step of the algorithm from the texture synthesis part, universal, and easily implementable in a graphical
hardware for purpose of real-time colour texture rendering.
Description
Subject(s)
model virtuální reality, syntéza textur
Citation
WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 93-96.