Direct volume rendering of unstructured grids in a PC based VR environment
| dc.contributor.author | Benölken, Paul | |
| dc.contributor.author | Graf, Holger | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-03-06T13:04:43Z | |
| dc.date.available | 2013-03-06T13:04:43Z | |
| dc.date.issued | 2005 | |
| dc.description.abstract | In this paper we present our solution for fast, direct volume rendering of unstructured grids on standard PC workstations. We describe our modification of the incremental slicing approach for achieving high performance as well as the application of geometry-compression methods for minimizing the memory requirements. Furthermore, we show our implementation for the interactive modification of transfer functions (classification) in a virtual reality environment by using 3D interaction widgets. Finally we present and discuss the results, we achieved with our application in a VR environment. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2005, vol. 13, no. 1, p. 25-32. | en |
| dc.identifier.issn | 1213–6964 (online) | |
| dc.identifier.issn | 1213–6980 (CD-ROM) | |
| dc.identifier.issn | 1213–6972 (hardcover) | |
| dc.identifier.uri | http://wscg.zcu.cz/WSCG2005/Papers_2005/Journal/!WSCG2005_Journal_Final.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/1443 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © Václav Skala - UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | přímé objemové vykreslování | cs |
| dc.subject | nestrukturované mřížky | cs |
| dc.subject | geometrická komprese | cs |
| dc.subject | virtuální realita | cs |
| dc.subject.translated | direct volume rendering | en |
| dc.subject.translated | unstructured grids | en |
| dc.subject.translated | geometry compression | en |
| dc.subject.translated | virtual reality | en |
| dc.title | Direct volume rendering of unstructured grids in a PC based VR environment | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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