Direct volume rendering of unstructured grids in a PC based VR environment
Date issued
2005
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we present our solution for fast, direct volume rendering of unstructured grids on standard PC
workstations. We describe our modification of the incremental slicing approach for achieving high performance
as well as the application of geometry-compression methods for minimizing the memory requirements.
Furthermore, we show our implementation for the interactive modification of transfer functions (classification) in
a virtual reality environment by using 3D interaction widgets. Finally we present and discuss the results, we
achieved with our application in a VR environment.
Description
Subject(s)
přímé objemové vykreslování, nestrukturované mřížky, geometrická komprese, virtuální realita
Citation
Journal of WSCG. 2005, vol. 13, no. 1, p. 25-32.