Procedural texture synthesis by locally controlled spot noise

dc.contributor.authorPavie, Nicolas
dc.contributor.authorGilet, Guillaume
dc.contributor.authorDischler, Jean-Michel
dc.contributor.authorGhazanfarpour, Djamchid
dc.contributor.editorSkala, Václav
dc.date.accessioned2018-04-10T11:09:12Z
dc.date.available2018-04-10T11:09:12Z
dc.date.issued2016
dc.description.abstractProcedural noises based on power spectrum definition and random phases have been widely used for procedural texturing, but using a noise process with random phases limits the types of possible patterns to Gaussian patterns (i.e. irregular textures with no structural features). Local Random Phase (LRP) Noise has introduced control over structural features in a noise model by fixing the frequencies and phase information of desired features, but this approach requires storing these frequencies. Space distortion and randomization must also be used to avoid repetitions and periodicity. In this paper, we present a noise model based on non-uniform random distributions of multiple Gaussian functions for synthesizing semi-structured textures. We extend the LRP noise model by using a spot noise based on a controlled distribution of kernels (spots), as an alternative formulation to local noises aligned on a regular grid. Spots are created as a combination of Gaussian functions to match either a specific power spectrum or a user-defined texture element. Our noise model improves the control over local structural features while keeping the benefits of LRP noise.en
dc.format9 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG 2016: full papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 71-79.en
dc.identifier.isbn978-80-86943-57-2
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD-ROM)
dc.identifier.uriwscg.zcu.cz/WSCG2016/!!_CSRN-2601.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29533
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2016: full papers proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectprocedurální texturacecs
dc.subjectsyntéza obrazucs
dc.subjectprocesní hlukcs
dc.subject.translatedprocedural texturingen
dc.subject.translatedimage synthesisen
dc.subject.translatedprocedural noiseen
dc.titleProcedural texture synthesis by locally controlled spot noiseen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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