Procedural texture synthesis by locally controlled spot noise
Files
Date issued
2016
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Procedural noises based on power spectrum definition and random phases have been widely used for procedural
texturing, but using a noise process with random phases limits the types of possible patterns to Gaussian patterns
(i.e. irregular textures with no structural features). Local Random Phase (LRP) Noise has introduced control
over structural features in a noise model by fixing the frequencies and phase information of desired features, but
this approach requires storing these frequencies. Space distortion and randomization must also be used to avoid
repetitions and periodicity. In this paper, we present a noise model based on non-uniform random distributions of
multiple Gaussian functions for synthesizing semi-structured textures. We extend the LRP noise model by using a
spot noise based on a controlled distribution of kernels (spots), as an alternative formulation to local noises aligned
on a regular grid. Spots are created as a combination of Gaussian functions to match either a specific power
spectrum or a user-defined texture element. Our noise model improves the control over local structural features
while keeping the benefits of LRP noise.
Description
Subject(s)
procedurální texturace, syntéza obrazu, procesní hluk
Citation
WSCG 2016: full papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 71-79.