A method for obtaining the tesseract by unraveling the 4D hypercube

dc.contributor.authorRamírez, Antonio Aquilera
dc.contributor.authorAguila, Ricardo Peréz
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-07-10T10:56:24Z
dc.date.available2013-07-10T10:56:24Z
dc.date.issued2002
dc.description.abstractThis article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) that corresponds to the hyper-flattening of its boundary. The hypercube can be raveled back using the method in an inverse way. Also a method for visualizing the processes is presented. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2002, vol. 10, no. 1-2, p. 1-8.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/E37.pdf
dc.identifier.urihttp://hdl.handle.net/11025/5926
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subject4D modelovánícs
dc.subject4D animacecs
dc.subjectpočítačová geometriecs
dc.subject.translated4D modelingen
dc.subject.translated4D animationen
dc.subject.translatedcomputational geometryen
dc.titleA method for obtaining the tesseract by unraveling the 4D hypercubeen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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