A method for obtaining the tesseract by unraveling the 4D hypercube

Date issued

2002

Journal Title

Journal ISSN

Volume Title

Publisher

UNION Agency

Abstract

This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) that corresponds to the hyper-flattening of its boundary. The hypercube can be raveled back using the method in an inverse way. Also a method for visualizing the processes is presented. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system.

Description

Subject(s)

4D modelování, 4D animace, počítačová geometrie

Citation

Journal of WSCG. 2002, vol. 10, no. 1-2, p. 1-8.