Efficient acceleration structure layout for 64-bit many-core architectures
Date issued
2010
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
A lot of rendering solutions use an acceleration structure to reduce the complexity of solving geometric
proximity search problems. Although acceleration structures are well studied, data exceeding 32 bit address
space require an acceleration structure with special properties, such as compact memory layout, efficient
traversal capability, memory address space independence, parallel construction capability and 32/64 bit
efficiency.
We propose a specific memory layout for a kd-tree and methods of processing that data structure handling
massive models with the highest efficiency possible. The components of that are easily applied to other
hierarchical acceleration structure types as well.
Description
Subject(s)
vykreslování, struktura zrychlení, kd strom, sledování paprsku, proximitní vyhledávání
Citation
WSCG ’2010: Poster Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 53-56.