Interactive volume rendering aurora on the GPU
dc.contributor.author | Lawlor, Orion Sky | |
dc.contributor.author | Genetti, Joe | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-02-13T12:48:13Z | |
dc.date.available | 2013-02-13T12:48:13Z | |
dc.date.issued | 2011 | |
dc.description.abstract | We present a combination of techniques to render the aurora borealis in real time on a modern graphics processing unit (GPU). Unlike the general 3D volume rendering problem, an auroral display is emissive and can be factored into a height-dependent energy deposition function, and a 2D electron flux map. We also present a GPU-friendly atmosphere model, which includes an integrable analytic approximation of the atmosphere’s density along a ray. Together, these techniques enable a modern consumer graphics card to realistically render the aurora at 20–80fps, from any point of view either inside or outside the atmosphere. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.identifier.citation | Journal of WSCG. 2011, vol. 19, no. 1-3, p. 25-32. | en |
dc.identifier.issn | 1213–6972 (hardcopy) | |
dc.identifier.issn | 1213–6980 (CD-ROM) | |
dc.identifier.issn | 1213–6964 (on-line) | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2011/!_2011_J_WSCG_1-3.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/1242 | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.rights.access | openAccess | en |
dc.subject | objemové vykreslování | cs |
dc.subject | polární záře | cs |
dc.subject | atmosférický rozptyl | cs |
dc.subject.translated | volume rendering | en |
dc.subject.translated | aurora borealis | en |
dc.subject.translated | atmospheric scattering | en |
dc.title | Interactive volume rendering aurora on the GPU | en |
dc.type | článek | cs |
dc.type | article | en |
dc.type.status | Peer-reviewed | en |
dc.type.version | publishedVersion | en |
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