Interactive volume rendering aurora on the GPU

Date issued

2011

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

We present a combination of techniques to render the aurora borealis in real time on a modern graphics processing unit (GPU). Unlike the general 3D volume rendering problem, an auroral display is emissive and can be factored into a height-dependent energy deposition function, and a 2D electron flux map. We also present a GPU-friendly atmosphere model, which includes an integrable analytic approximation of the atmosphere’s density along a ray. Together, these techniques enable a modern consumer graphics card to realistically render the aurora at 20–80fps, from any point of view either inside or outside the atmosphere.

Description

Subject(s)

objemové vykreslování, polární záře, atmosférický rozptyl

Citation

Journal of WSCG. 2011, vol. 19, no. 1-3, p. 25-32.
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