Interactive volume rendering aurora on the GPU
Date issued
2011
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We present a combination of techniques to render the
aurora borealis in real time on a modern graphics processing
unit (GPU). Unlike the general 3D volume rendering
problem, an auroral display is emissive and can
be factored into a height-dependent energy deposition
function, and a 2D electron flux map. We also present
a GPU-friendly atmosphere model, which includes an
integrable analytic approximation of the atmosphere’s
density along a ray. Together, these techniques enable
a modern consumer graphics card to realistically render
the aurora at 20–80fps, from any point of view either
inside or outside the atmosphere.
Description
Subject(s)
objemové vykreslování, polární záře, atmosférický rozptyl
Citation
Journal of WSCG. 2011, vol. 19, no. 1-3, p. 25-32.