GPU radiosity for triangular meshes with support of normal mapping and arbitrary light distributions

dc.contributor.authorWallner, Günter
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-25T12:40:48Z
dc.date.available2013-02-25T12:40:48Z
dc.date.issued2008
dc.description.abstractThis paper describes an implementation of a progressive radiosity algorithm for triangular meshes which works completely on programmable graphics processors. Errors due to the rasterization of triangles are fixed in a post-processing step or with a fragment shader during runtime. Adaptive subdivision to increase the accuracy of the radiosity solution can be performed during render-time. Since we found that the gradient is not very robust to determine whether triangles should be subdivided or not, we propose a new technique which uses hardware occlusion queries to determine shadow boundaries in image space. The GPU implementation facilitates the simple integration of normal mapping into the radiosity process. Light distribution textures (LDTs) enable us to simulate a variety of real world light sources without much computational overhead. The derivation of such an LDT from a EULUMDAT file is described.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2008, vol. 16, no. 1-3, p. 1-8.en
dc.identifier.isbn978-80-86943-14-5
dc.identifier.issn1213–6972 (hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (online)
dc.identifier.urihttp://hdl.handle.net/11025/1323
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/journal/!_WSCG2008_Journal_final.zip
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectradiozitacs
dc.subjectglobální osvětlenícs
dc.subjectgrafické procesorycs
dc.subjectnormálové mapovánícs
dc.subjecthranice stínucs
dc.subjecttextura rozložení světlacs
dc.subject.translatedradiosityen
dc.subject.translatedglobal illuminationen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatednormal mappingen
dc.subject.translatedshadow boundary detectionen
dc.subject.translatedlight distribution textureen
dc.titleGPU radiosity for triangular meshes with support of normal mapping and arbitrary light distributionsen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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