Quadrilateral mesh generation from point clouds by a Monte Carlo method
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Date issued
2009
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We present a Monte Carlo method that generates a quadrilateral mesh from a point cloud. The proposed algorithm evolves an
initial quadrilateral mesh towards the point cloud which mesh is constructed by means of the skeleton of the input points. The
proposed technique proves to be useful in case of relatively complex point clouds that describe smooth and non-self-intersecting
surfaces with junctions/branches and loops. The resulted quadrilateral mesh may be used to reconstruct the surfaces by means
of tensor product patches such as B-spline or NURBS.
Description
Subject(s)
kvadrilaterální mřížka, bodové mraky, Monte Carlo
Citation
WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 97-104.