Quadrilateral mesh generation from point clouds by a Monte Carlo method

Date issued

2009

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

We present a Monte Carlo method that generates a quadrilateral mesh from a point cloud. The proposed algorithm evolves an initial quadrilateral mesh towards the point cloud which mesh is constructed by means of the skeleton of the input points. The proposed technique proves to be useful in case of relatively complex point clouds that describe smooth and non-self-intersecting surfaces with junctions/branches and loops. The resulted quadrilateral mesh may be used to reconstruct the surfaces by means of tensor product patches such as B-spline or NURBS.

Description

Subject(s)

kvadrilaterální mřížka, bodové mraky, Monte Carlo

Citation

WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 97-104.