Mesh simplification based on shading chracteristics

Date issued

2003

Journal Title

Journal ISSN

Volume Title

Publisher

UNION Agency

Abstract

Mesh simplification is a key research area in scientific visualization and virtual reality. The paper presents a new method of polyhedral model simplification based on vision characteristic and edge collapse. This method determines model's vision characteristic by computing the maximum product of angle between normal of vertex and adjacent triangles with area of these triangles. It can achieve a high decimation rate, while keeping the details of vision. This algorithm can also be extended to triangle decimation criterion easily.

Description

Subject(s)

simplifikace mřížky, mnohostěnné modely, vědecká vizualizace, virtuální realita

Citation

WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 141-148.