Mesh simplification based on shading chracteristics
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Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Mesh simplification is a key research area in scientific visualization and virtual reality. The paper
presents a new method of polyhedral model simplification based on vision characteristic and edge collapse. This
method determines model's vision characteristic by computing the maximum product of angle between
normal of vertex and adjacent triangles with area of these triangles. It can achieve a high decimation rate,
while keeping the details of vision. This algorithm can also be extended to triangle decimation criterion
easily.
Description
Subject(s)
simplifikace mřížky, mnohostěnné modely, vědecká vizualizace, virtuální realita
Citation
WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 141-148.