Blending textured images using a non-parametric multiscale MRF method
Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
In this paper we describe a new method for improving the representation of textures in blends of multiple images
based on a Markov Random Field (MRF) algorithm. We show that direct application of an MRF texture synthesis
algorithm across a set of images is unable to capture both the "averageness" of the global image appearance as
well as specific textural components. To overcome this problem we vary the width of the Parzen window (used to
smooth the conditional probability distribution of the pixel's intensity) as a function of scale, thus making lower
pyramid resolutions closer to the Gaussian mean, while maintaining the high resolution textures. We also show
that approximating the maxima of the conditional probability distributions with a weighted-average produces
very similar results with a significant increase in speed.
Description
Subject(s)
obličejové prototypování, algoritmus Markovova náhodného pole, texturní syntéza
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 459-465.