Square root of 3 subdivision and 3 connected meshes with creases, boundaries and holes
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
A project of surface meshing for still and animated images and associated software has been developed at L3i
for several years. The software ([KG04]) implements a meshing technique of deformable objects based on
triangular meshes or on polygons with only 3 connected vertices. In this paper, we present a technique of
subdivision of triangular meshes and its adaptation to 3 connected meshes. The technique insures Cn continuity
(n = 1 or 2), takes into account discontinuities such as creases, darts and boundaries, and allows approximation
or interpolation of surfaces.
Description
Subject(s)
mřížky, trojúhelníkové mřížky
Citation
WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 13-14.