Square root of 3 subdivision and 3 connected meshes with creases, boundaries and holes

Date issued

2006

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

A project of surface meshing for still and animated images and associated software has been developed at L3i for several years. The software ([KG04]) implements a meshing technique of deformable objects based on triangular meshes or on polygons with only 3 connected vertices. In this paper, we present a technique of subdivision of triangular meshes and its adaptation to 3 connected meshes. The technique insures Cn continuity (n = 1 or 2), takes into account discontinuities such as creases, darts and boundaries, and allows approximation or interpolation of surfaces.

Description

Subject(s)

mřížky, trojúhelníkové mřížky

Citation

WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 13-14.
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