Dynamic Gestural Interaction with Immersive Environments
Date issued
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a
calibrated stereo system. Video-based interaction is one of the most intuitive kinds of Human-Computer-
Interaction with Virtual-Reality applications due to the fact that users are not wired to a computer. This kind of
interaction should therefore be considered as the preferred kind of interaction especially for technically unversed
users. Especially, if interaction with three-dimensional environments is considered, pointing is one of the most
intuitive kind of interaction used by humans. Nevertheless, using a pointing posture solely lacks of some classical
interaction metaphors like moving objects in 3D space. As the most important additional gestures beside the
recognition of a pointing gesture, 'grab' and 'release' gestures has been identified to enable an interactive
movement of 3D objects in virtual worlds. This paper describes our video-based gesture recognition system that
uses two calibrated cameras observing the user in front of a large displaying screen, identifying three different
hand gestures in real time and determining 3D information like the 3D position of the user's hand or the pointing
direction if performed. Different scenario applications like a virtual chess game against the computer or an
industrial scenario (placing filters to an air pump system in 3D space) were developed and tested.
Description
Subject(s)
interakce člověk-počítač, rozpoznávání gest, počítačové vidění
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 161-166.