Trixel Buffer Logic for I/O Bound Point in N-Polygon Inclusion Tests of Massive Bathymetric Data
| dc.contributor.author | Oliveira, João Fradinho | |
| dc.contributor.author | Ziebart, Marek | |
| dc.contributor.author | Iliffe, Jonathan | |
| dc.contributor.author | Turner, James | |
| dc.contributor.author | Robson, Stuart | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2014-01-07T12:21:00Z | |
| dc.date.available | 2014-01-07T12:21:00Z | |
| dc.date.issued | 2013 | |
| dc.description.abstract | “Trixel Buffers is a new spatial data-structure for fast point in multiple polygon inclusion queries. The algorithm utilizes a pre-processing step in which the inside/outside status of a quadtree´s leaf triangles without polygon geometry is pre-computed automatically; at run-time point queries lying within these triangles simply inherit their inclusion status. If a point query lies in a leaf triangle enclosing polygon vertices or crossing edges, a ray is fired from the point towards the triangle center whose polygon inclusion properties has also been pre-computed: rules are then applied to the intersection count and center-point properties to infer the polygon inclusion status. Our main contribution is that rays need not be followed until the polygon limits, and consequently the algorithm is I/O bound with shallow trees. It took 1h36m rather than days of using a standard ray test to determine the multiple polygon (~270,000 line segments) inclusion of 1.75 billion points on a 2.5GHz DuoCore computer. | en |
| dc.format | 10 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2013, vol. 21, no. 1, p. 79-88. | en |
| dc.identifier.issn | 1213–6972 (hardcopy) | |
| dc.identifier.issn | 1213-6980 (CD-ROM) | |
| dc.identifier.issn | 1213–6964 (on-line) | |
| dc.identifier.uri | http://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-1.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/6872 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - Union Agency | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © Václav Skala - UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | prostorová data | cs |
| dc.subject | zpracování obrazu | cs |
| dc.subject | batymerická data | cs |
| dc.subject | vykreslování | cs |
| dc.subject | trixel buffery | cs |
| dc.subject.translated | spatial data | en |
| dc.subject.translated | image processing | en |
| dc.subject.translated | bathymeric data | en |
| dc.subject.translated | rendering | en |
| dc.subject.translated | trixel buffers | en |
| dc.title | Trixel Buffer Logic for I/O Bound Point in N-Polygon Inclusion Tests of Massive Bathymetric Data | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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