View-dependent simplification using parallel half edge collapses
Date issued
2015
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Highly detailed models are a requirement for many applications in computer graphics. The necessary level of
detail, however, may vary depending on the application. To provide a tradeoff, mesh simplification is used to
generate approximations of a model which can be used to reduce processing time.
We present a parallel approach to triangle mesh simplification that is designed to allow fast, view-dependent
simplification of manifold triangle meshes. Our approach performs a vertex analysis on every vertex of a given
triangle mesh and selects a set of vertices for removal. Vertex removal is executed using the parallel half edge
collapse. Based on the half edge collapse that replaces an edge with one of its endpoints, we have devised a set of
boundaries that enable parallel application of half edge collapses even on neighbouring vertices.
Since the mesh topology may not allow removal of all vertices marked for removal in one step, we apply multiple
iterations of the parallel half edge collapse, reevaluating remaining vertices marked for removal for further
improvement of results.
Description
Subject(s)
oční zjednodušení, úroveň detailu, zhroucení poloviny okraje, počítačová grafika, zobrazení závislého zjednodušení, vykreslování v reálném čase
Citation
WSCG 2015: full papers proceedings: 23rd International Conference in Central Europeon Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 63-72.