One method of the human body model animation

dc.contributor.authorJelínek, I.
dc.contributor.authorBerka, R.
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-29T08:12:25Z
dc.date.available2015-09-29T08:12:25Z
dc.date.issued1995
dc.description.abstract-translatedIn the first part of the paper we show a new approach to the modelling of the human body. The modelling of the human body has two parts - the model structure description (the model of the human body we call "figure") and the model motion control. The second part of this article is devoted to methods of the figure´s structure formal description and to control of the figure´s behavior. For this purpose we have proposed a special formal language FDL (Figure Description Language). The next part informs on the implementation our ideas in program VITALIATOR. The implementation is consistently based on the object oriented approach. In the last par of our contribution we discuss questions connected with control of all actor´s body parts and parallel movement control of more figures.en
dc.format11 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 1995, vol. 3, no. 1-2, p. 5-15.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1995/wscg95.htm
dc.identifier.urihttp://hdl.handle.net/11025/16014
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectpočítačová animacecs
dc.subjectobjektově orientovaná grafikacs
dc.subjectanimace lidského tělacs
dc.subjectmodelovánícs
dc.subject.translatedcomputer animationen
dc.subject.translatedobject-oriented graphicsen
dc.subject.translatedhuman body animationen
dc.subject.translatedmodellingen
dc.titleOne method of the human body model animationen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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