Practical construction of reflectances for spectral rendering
Files
Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
We propose a method to construct practical reflectances for spectral rendering. A set of 1400 real reflectances
are measured and more spectra with higher saturated colors are generated using Bouguer’s law. These spectra
serve as the basis for constructing the spectra for any colors. Given a color triplet P, in the color space, we find a
small local tetrahedron that contains P and the reflectances at the vertices are known. Thus the spectrum at P is
constructed using trilinear interpolation. Our derived spectra correspond closely to real spectra and the
transformation works for a large volume of color space. This method of spectral construction has been applied to
texture mapping and simulation of wavelength-dependent phenomena in spectral rendering.
Description
Subject(s)
spektrální vykreslování, činitele odrazu
Citation
WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 193-196.