Automatic Human Body Modeling for Vision-Based Motion Capture
Files
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we present a computer vision algorithm for building a human body model skeleton in an automatic
way. The algorithm is based on analyzing the human shape. We decompose the body into its main parts by
computing the curvature of a B-Spline parameterization of the human contour. This algorithm has been applied
in a context where the user is standing in front of a camera stereo pair. The process is completed after the user
performs a predefined initial posture for identifying her principal joints, and building the human model. Using
this model, we solve the initialization problem of a vision-based markerless motion capture system of the human
body.
Description
Subject(s)
modelování lidského těla, tvarová analýza, počítačové vidění, snímání pohybu
Citation
WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 81-86.