Subpixel reconstruction antialiasing for ray tracing
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Date issued
2012
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We introduce a practical antialiasing approach for interactive ray tracing and path tracing. Our method is inspired
by the Subpixel Reconstruction Antialiasing (SRAA) method which separates the shading from visibility and geometry
sampling to produce antialiased images at reduced cost. While SRAA is designed for GPU-based deferred
shading renderer, we extend the concept to ray-tracing based applications. We take a hybrid rendering approach
in which we add a GPU rasterization step to produce the depth and normal buffers with subpixel resolution. By
utilizing those extra buffers, we are able to produce antialiased ray traced images without incurring performance
penalty of tracing additional primary rays. Furthermore, we go beyond the primary rays and achieve antialiasing
for shadow rays and reflective rays as well.
Description
Subject(s)
vyhlazování hran, sledování paprsku, sledování cest
Citation
Journal of WSCG. 2012, vol. 20, no. 3, p. 171-178.