Improved Illumination Estimation for Photon Maps in Architectural Scenes
Files
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
The photon map algorithm provides a number of advantages for fast global illumination algorithms. In order to
calculate the illumination at each point in a scene, the photon density needs to be estimated. Standard estimation
methods will have problems with typical architectural scenes, as walls and corners will lead to undesirable light
and shadow leaks.
We introduce a new method for estimating photon density in photon maps, that is especially suited for
calculating global illumination in architectural scenes. By providing additional information using a limited
number of ray-casts, shadow and light leaks can be significantly reduced, thereby resulting in a significant
improvement in the speed and accuracy of global illumination algorithms based on photon maps.
Description
Subject(s)
mapování fotonů, globální osvětlení, odhad hustoty
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 257-262.