Image-based Real-time Hatching of Scene Traveling
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Real-time rendering of a complete 3D scene with hatching strokes is an important direction in NPR field. In this
paper, a comprehensive solution is presented to render complicate scenes with pen-and-ink style in real time.
With the help of powerful programmable graphics hardware, our real-time system includes many features as
hatching, continuous tones, silhouettes, and shadows. We build our approach in image-space, while allowing for
the stroke directions and frame coherence.
In our method, various features of pen-and-ink drawings are derived from 3-D information through multi-pass
rendering. After synthesis, the desired shading tone is achieved by mapping preprocessed stroke textures to the
screen. As a tip for saving texture memory, we prepare a few stroke textures with only certain tones and
directions, and compose requisite stroke types in real time. Furthermore, we develop some forms of “indication”
to convey the impression of a texture without drawing every single stroke, which makes the result look more
natural and art-stylized.
Description
Subject(s)
nefotorealistické vykreslování, real-time šrafování, 3D scéna, reprezentace obrazu
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 241-248.