Empathy Training using Virtual Environments
| dc.contributor.author | Jackson, Ron | |
| dc.contributor.author | Semwal, Sudhanshu Kumar | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2024-07-25T19:52:11Z | |
| dc.date.available | 2024-07-25T19:52:11Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract-translated | We developed a virtual environment (VE) for nursing students so that they can experience what a person living with schizophrenia constantly hears. In our implementation, Non Player Character (NPC) Eva interacts with the player by recognizing the facial expressions of the players wearing Oculus Rift-S head mounted display (HMD). We use the Unity game development platform, and implement machine learning (ML) algorithms using deep learning (DL) models to provide such simulated experiences. In our implementation, the NPC Eva recognizes the player’s facial expressions and reacts with a variety of facial, body, and verbal animated responses. Our empathy training virtual environment is developed for the nursing students. Our colleagues at the College of Nursing have also undertaken an approved IRB (Internal Review Board) user study. This paper focuses on technical details of our algorithms, their implementations. Main results of our research are summarized, including a positive reception of our empathy training virtual environment | en |
| dc.format | 10 s | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 87-96. | en |
| dc.identifier.doi | https://doi.org/10.24132/CSRN.3401.10 | |
| dc.identifier.issn | 2464–4625 (online) | |
| dc.identifier.issn | 2464–4617 (print) | |
| dc.identifier.uri | http://hdl.handle.net/11025/57380 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | en |
| dc.rights | © Václav Skala - UNION Agency | en |
| dc.rights.access | openAccess | en |
| dc.subject | počítačové vidění | cs |
| dc.subject | rozpoznávání výrazu obličeje | cs |
| dc.subject | neuronové sítě | cs |
| dc.subject | virtuální realita | cs |
| dc.subject | vizuální interakce | cs |
| dc.subject | Python | cs |
| dc.subject | Unity3D(TM) | cs |
| dc.subject.translated | computer vision | en |
| dc.subject.translated | facial | en |
| dc.subject.translated | neural networks | en |
| dc.subject.translated | virtual reality | en |
| dc.subject.translated | visual interaction | en |
| dc.subject.translated | Python | en |
| dc.subject.translated | Unity3D(TM) | en |
| dc.title | Empathy Training using Virtual Environments | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer reviewed | en |
| dc.type.version | publishedVersion | en |
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