Silhouette Partitioning for Height Field Ray Tracing

dc.contributor.authorSakalauskas, Tomas
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-12T06:45:52Z
dc.date.available2014-05-12T06:45:52Z
dc.date.issued2007
dc.description.abstractThis paper presents parallel algorithm to ray trace height fields that is suitable for recent GPUs. No data preprocessing is needed, therefore this algorithm can render dynamic height fields. Partitioning binary tree for screen space is calculated each frame. It takes silhouettes of height field regions as partitioning curves. Ray tracing step uses binary search in this silhouette tree to find height field coordinates of pixel visible at given screen coordinates. Presented algorithm takes fixed amount of samples into consideration to produce value in each pass, therefore worst-case scenario is deterministic. This enables the implementation for GPUs having limited dependent texture lookups.en
dc.format8 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 73-80.en
dc.identifier.isbn978-80-86943-02-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11165
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2007: Short Communications Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectvizualizace dynamického výškového polecs
dc.subjectvykreslovánícs
dc.subjectsledování paprskucs
dc.subjectgrafické procesorycs
dc.subjectdělení siluetcs
dc.subjectteréncs
dc.subject.translateddynamic height field visualizationen
dc.subject.translatedrenderingen
dc.subject.translatedray tracingen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedsilhouette partitioningen
dc.subject.translatedterrainen
dc.titleSilhouette Partitioning for Height Field Ray Tracingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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