Linear-time CSG rendering of intersected convex objects
| dc.contributor.author | Stewart, Nigel | |
| dc.contributor.author | Leach, Geoff | |
| dc.contributor.author | Sabu, John | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-07-22T08:46:11Z | |
| dc.date.available | 2013-07-22T08:46:11Z | |
| dc.date.issued | 2002 | |
| dc.description.abstract | The Sequenced Convex Subtraction(SCS) algorithm is a hardware based multi-pass image-space lgorithm for general purpose Constructive Solid Geometry (CSG)Rendering. Convex objects combined by volumetric intersection, difference and union are rendered in real-time without b-rep re-processing. OpenGL stencil and depth testing is used to determine the visible surface for each pixel on the screen. This paper introduces a specialised algorithm for CSG Rendering of intersected convex objects,we call SCS-Intersect. This new technique requires linear time with respect to the number of intersections. SCS-Intersect is primarily of interest as an optimisation to the SCS algorithm for rendering CSG trees of convex objects. A revised formulation of the SCS CSG Rendering algorithm is presented in this pape. | en |
| dc.format | 8 s., 6 video příl. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2002, vol. 10, no. 1-2, p. 437-444. | en |
| dc.identifier.issn | 1213-6972 (print) | |
| dc.identifier.issn | 1213-6980 (CD-ROM) | |
| dc.identifier.issn | 1213-6964 (online) | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2002/Papers_2002/B79.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/6010 | |
| dc.language.iso | en | en |
| dc.publisher | UNION Agency | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © UNION Agency | cs |
| dc.rights.access | openAccess | en |
| dc.subject | vektorové modelování geometrických objektů | cs |
| dc.subject | vykreslovací algoritmy | cs |
| dc.subject | OpenGL | cs |
| dc.subject | modelování geometrických objektů | cs |
| dc.subject.translated | constructive solid geometry | en |
| dc.subject.translated | rendering algorithms | en |
| dc.subject.translated | solid modelling | en |
| dc.subject.translated | OpenGL | en |
| dc.title | Linear-time CSG rendering of intersected convex objects | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
Files
Original bundle
1 - 5 out of 7 results
No Thumbnail Available
- Name:
- B79.pdf
- Size:
- 615.88 KB
- Format:
- Adobe Portable Document Format
- Description:
- Plný text
No Thumbnail Available
- Name:
- B79-1.mpg
- Size:
- 2.73 MB
- Format:
- Moving Picture Experts Group
- Description:
- Video 1
No Thumbnail Available
- Name:
- B79-2.mpg
- Size:
- 2.33 MB
- Format:
- Moving Picture Experts Group
- Description:
- Video 2
No Thumbnail Available
- Name:
- B79-3.mpg
- Size:
- 2.91 MB
- Format:
- Moving Picture Experts Group
- Description:
- Video 3
No Thumbnail Available
- Name:
- B79-4.mpg
- Size:
- 3.94 MB
- Format:
- Moving Picture Experts Group
- Description:
- Video 4
License bundle
1 - 1 out of 1 results
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.71 KB
- Format:
- Item-specific license agreed upon to submission
- Description: