Ocean wave simulation by the mix of FFT and Perlin Noise

Date issued

2014

Authors

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

For the application of ocean wave, a new height-field simulation method is proposed by the mix of FFT and Perlin Noise, and OpenSceneGraph (OSG) and VC++ 2008 are used to simulate realistic ocean wave. The method takes wind effects into consideration, and uses Philips model and Gauss random numbers to produce ocean wave spectrum, which is then transformed to wave height-field by FFT. Perlin Noise is overlaid to disturb the wave height to generate a vivid and random sea surface. Simulation results show the effectiveness of the proposed method.

Description

Subject(s)

oceánské vlnové spektrum, rychlá Fourierova transformace, Perlinův šum, počítačová simulace, graf otevřené scény

Citation

WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 1-4.