Virtual Grasping of Deformable Objects with Exact Contact Friction in Real Time
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper describes a physically-based simulation for grasping tasks in an interactive environment. Fingertips and
interacting objects are based on quasi-rigid models. The quasi-rigid model combines a rigid model for dynamic
simulation and a deformable model for resolving local contact with friction and surface deformation. We simulate
deformation by adding compliance on control points in the contact area based on point primitives. We use a
Coulomb's law description to add friction phenomenon in the virtual environment. A linearized formulation of this
model in the contact space and an iterative Gauss-Seidel like algorithm are able to solve complex multi-contacts
problem between deformable objects in real time. Our method computes consistent and realistic contact surface
in a stable way. This allows us to couple this system with an optical motion capture system for Virtual Reality
applications.
Description
Subject(s)
virtuální uchopování, real-time simulace, deformovatelné modely, snímání pohybu
Citation
WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 87-92.