PLOD: Point cloud level of detail for polygon mesh
| dc.contributor.author | Konks, Eric | |
| dc.contributor.author | Shcherbakov, Alexandr | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2024-07-28T18:07:40Z | |
| dc.date.available | 2024-07-28T18:07:40Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract-translated | Rendering high-polygonal models from distant perspectives has certain performance issues related to high density of subpixel triangles, which can be solved by levels of detail, a classical optimization method. Since a mesh occupies a small area on the screen, an alternative representation of the geometry in the form of a point cloud can replace the original geometry with little or no change to the image, and allowing for significant performance improvements due to the smaller number of primitives rendered. This paper presents a method for automatically generating a point cloud from a polygonal mesh with nested levels of detail. It also considers a method for rendering cloud with dynamically varying cloud density in real time based on view frustum and distance. | en |
| dc.format | 8 s. | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 129-136. | en |
| dc.identifier.doi | https://doi.org/10.24132/CSRN.3401.14 | |
| dc.identifier.issn | 2464–4625 (online) | |
| dc.identifier.issn | 2464–4617 (print) | |
| dc.identifier.uri | http://hdl.handle.net/11025/57385 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | en |
| dc.rights | © Václav Skala - UNION Agency | en |
| dc.rights.access | openAccess | en |
| dc.subject | bodové mračno | cs |
| dc.subject | úroveň detailu | cs |
| dc.subject | podvodník | cs |
| dc.subject | bodové vykreslování | cs |
| dc.subject | optimalizace | cs |
| dc.subject.translated | point cloud | en |
| dc.subject.translated | level of detail | en |
| dc.subject.translated | impostor | en |
| dc.subject.translated | point based rendering | en |
| dc.subject.translated | optimization | en |
| dc.title | PLOD: Point cloud level of detail for polygon mesh | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.status | Peer reviewed | en |
| dc.type.version | publishedVersion | en |
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