Patch-Trees for Fast Level-of-Detail Synthesis
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper describes a procedure that synthesizes Level-of-Detail (LoD) meshes from a tree of mesh-patches.
The patch tree stores the surface of the original mesh in different detail levels. The leaf patches represent the
original detail, while lower levels in the tree represent the geometry of their child nodes with less detail.
Such patch trees have a coarser granularity compared to basic approaches like “edge-collapse”. This is because
only complete patches can switch their detail, instead of pairs of triangles. On the other hand, it can better utilize
the graphics hardware, which is capable to render preloaded patches very fast. The problem of such a patchbased
LoD approach is to join the patches of different resolutions together in a smooth mesh. This problem is
solved by the use of different versions of the patch borders that depend on the detail level of the neighbor
patches.
Description
Subject(s)
míra detailu, syntéza mřížky
Citation
WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 1-8.