Complex water effects at interactive frame rates

Date issued

2003

Journal Title

Journal ISSN

Volume Title

Publisher

UNION Agency – Science Press

Abstract

Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct motion in interactive 3-D water simulations. We present a simulation and visualization method which goes a long way towards physical reality, e. g. by producing Kelvin ship waves and displaying images of real caustics on the water surface. Using efficient approximations and employing the specialized 3-D and CPU features of modern PCs, this simulation runs at rates of several frames per second. Part of this solution is the emulation of a hardware accumulation buffer on consumer 3-D graphics cards with the help of texture shaders.

Description

Subject(s)

3D simulace, vodní vlny, vizualizace

Citation

Journal of WSCG. 2003, vol. 11, no. 1-3.
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