Complex water effects at interactive frame rates
Files
Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct motion in
interactive 3-D water simulations. We present a simulation and visualization method which goes a long way
towards physical reality, e. g. by producing Kelvin ship waves and displaying images of real caustics on the water
surface. Using efficient approximations and employing the specialized 3-D and CPU features of modern PCs,
this simulation runs at rates of several frames per second. Part of this solution is the emulation of a hardware
accumulation buffer on consumer 3-D graphics cards with the help of texture shaders.
Description
Subject(s)
3D simulace, vodní vlny, vizualizace
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.