Multi-Level Hashed Grid Construction Methods
Files
Date issued
2010
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, at
interactive frame rates, an acceleration structure to decrease the number of per ray primitive intersections is
required. Grid acceleration structures have some of the fastest build times, with O(N) complexity, but
traditionally achieved this at a high memory cost. Recent research has reduced the memory footprint by
employing compression for one-level grids. Render time performance can be improved using multi-level grids.
We describe two methods for building such multi-level grids. In the first method we employ a recursive
compressed grid in which grid cells are adaptively subdivided in a variable fashion. The second method uses a
finely divided compressed grid, with a lower resolution macrocell overlay to speed up traversal. We analyze the
performance of these new algorithms, which enable improved render times, versus existing solutions.
Description
Subject(s)
sledování paprsku, prostorové podrozdělení, mřížky
Citation
WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 95-100.