Real-time visualization of dynamic unlimited objects instancing
Date issued
2018
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, we propose a novel approach to an efficient rendering of an unlimited number of dynamic and unique
3D objects in real-time. We present an extension to the Holistic Unlimited Object Instancing (UOI) rendering
pipeline and the holistic computer graphics paradigm. We called this extension Dynamic Unlimited Object Instancing
rendering pipeline. Using Signed Distance Functions (SDF) for the virtual scene representation and the
Holistic Scene Dynamics Function, we can control and render an unlimited number of dynamic 3D objects in
real-time. In order to solve some issues of the original UOI rendering pipeline, we developed two extensions:
first, a collection of holistic Dynamic operators, and, second, the Multipass Depth-Based Ray Marching rendering
pipeline. The operators are used to apply affine transformations to an unlimited number of 3D objects and also to
animate their materials and other attributes. In order to solve the problem of the uniform object distribution within
the scene, we redefined the original definition of the scene SDF component. The virtual scene equation is divided
into independent SDF components, which are rendered separately using the Multipass Depth-Based Ray Marching
pipeline. Thanks to both extensions, the new version of the Holistic UOI rendering pipeline can handle 3D
objects intersections what significantly enhances the realism of SDF scenes. The presented extensions to the UOI
rendering pipeline are fully compatible with the Holistic UOI rendering pipeline, SDF and Sparse Voxel Octree
(SVO) based algorithms. The only hardware requirement for our approach is the support for multipass rendering
with compute shaders or any GPGPU API.
Description
Subject(s)
počítačová grafika, holistické programovací paradigma, voxelové vykreslování, sparse voxel octree, datové zesílení, procesní generace, fraktální zvuky, úroveň detailu
Citation
WSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 19-28.