Robust and Scalable Navmesh Generation with multiple levels and stairs support
Files
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Automatically planning motion for robots or humans in a virtual environment is a complex task. The navigation
cannot be done directly on the geometric scene. An internal representation of the environment is necessary. However,
virtual environments complexity is growing at an important rate, and it is not unusual to work with millions of
triangles and area as large as some square kilometers. In these cases, grid based methods require too much memory,
and are too slow for A* algorithms. Polygons based methods are more memory and computation efficient,
but they are difficult to generate and require complex preprocessing of the input mesh to ensure nice topological
properties. In this paper, we propose an hybrid method, which uses 3D voxelization to generate a clean polygon
mesh simple enough to perform fast A* search. Using this approach, we robustly generate Navigation Meshes for
large environments with fine details, described by millions of triangles, without any assumption on the quality of
the input mesh. The input mesh can contains holes, degenerated or intersecting triangles.
Description
Subject(s)
generování mřížky, zjednodušení mřížky, plánování cesty
Citation
WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 161-170.