Haptic Technique for Simulating Multiple Density Materials and Material Removal
Files
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
The term haptic refers to the tactile sensation perceived by the user when he is manipulating objects in a Virtual
Environment. These sensations are extremely important in Virtual Reality simulators for training medical and
dental procedures with the goal of increasing the level of motor skills. Many tasks trained, such as teeth and
bones drilling, are held in rigid bodies and require parts of the virtual models to be removed. One way to
manipulate these objects is by using voxel-based models, which divide the object into smaller parts that can be
removed by the haptic device. This paper deals with a new method for haptic rendering with voxel-based rigid
bodies that may be composed of various materials with different densities. The method describes the process for
obtaining and storing the virtual objects. In addition it details the techniques used for collision detection,
calculating the force feedback and removing parts of objects during the drilling process. The paper ends with an
experiment that shows that the method provides stability, supports removal of voxels and different material
densities properly.
Description
Subject(s)
virtuální realita, hmatové vykreslování
Citation
WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 151-160.