Using the Influence of Curve Tangent Vectors to Generate Approximately Uniformly Distributed Reference Points
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Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We present a technique for the dynamic annotation of three-dimensional objects in interactive virtual environments.
Annotations represent textual or symbolic descriptions providing explanatory or thematic information
associated with scene objects. In contrast to techniques that treat annotations as two-dimensional view-plane
elements, our technique models annotations as separate three-dimensional scene elements that are automatically
positioned and oriented according to the shape of the referenced object. The shape of such an object is generalized
by an annotation hull and skeleton used to determine an adequate position and orientation of the annotation
with respect to the viewing direction. During camera movements, annotations float along the surface of the annotation
hull. Additional constraints for the generalizations provide further control about geometric and dynamical
properties. In a case study, we show how this technique can be applied for annotating buildings and other
components of virtual 3D city models.
Description
Subject(s)
parametrizace obloukové délky, Hermitova interpolace, referenční body, Béziérovy křivky
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 25-32.