Paving Procedural Roads with Pixel Shaders
Date issued
2005
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Modern graphics hardware can be used to create procedural geometry. Our proposal details an optimized
method to form roads and similar 3D objects by cookie-cutting them from slightly oversized polygons. The
roads follow spline-like curves on a plane. The curves and their offset variants are cast into an approximated,
implicit description. This can efficiently be evaluated within a pixel shader to discard pixels that are part of the
oversized polygons but not part of the roads. Our method guarantees smooth geometry and smooth texturing.
To achieve comparable results with roads formed from polygons in the usual way requires level-of-detail or
similar mechanisms which not only complicate development and scene management, but also add load on the CPU.
Description
Subject(s)
simulátor řízení, implicitní křivky, offsetové křivky, pixelová stínidla
Citation
WSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 39-46.