Interactive Ray Tracing Client
Date issued
2010
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we present an interactive GPU-based, GUI client, working with rendering server employing ray tracing based
global illumination. The client is designed to guarantee interactivity (namely 1/60sec response time) no matter how slow
the rendering server is. The client dynamically adjusts image resolution to match the server performance and complexity of
the rendered scene. When the scene is modified, the image may appear out of focus and noisy, depending on the machine
computational power, but usually is readable. With no interrupt from the client, the image is progressively improved with new
data from the server. The system expliots hybrid programming model – CPU for the server and GPU for the client.
Description
Subject(s)
real-time globální osvětlení, Monte Carlo, sledování paprsku, programování grafických procesorů
Citation
WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 271-278.