Integrating Tensile Parameters in Hexahedral Mass-Spring System for Simulation
Date issued
2009
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Besides finite element method, mass-spring systems are widely used in Computer Graphics. It is indubitably the
simplest and most intuitive deformable model. This discrete model allows to perform interactive deformations with
ease and to handle complex interactions. Thus, it is perfectly adapted to generate visually plausible animations.
However, a drawback of this simple formulation is the relative difficulty to control efficiently physically realistic
behaviors. Indeed, none of the existing models has succeeded in dealing with this satisfyingly. We demonstrate
that this restriction cannot be over-passed with the classical mass-spring model, and we propose a new general 3D
formulation that reconstructs the geometrical model as an assembly of elementary hexahedral "bricks". Each brick
(or element) is then transformed into a mass-spring system. Edges are replaced by springs that connect masses
representing the vertices. The key point of our approach is the determination of the stiffness springs to reproduce
the correct mechanical properties (Young’s modulus and Poisson’s ratio) of the reconstructed object. We validate
our methodology by performing some numerical experiments. Finally, we evaluate the accuracy of our approach,
by comparing our results with the deformation obtained by finite element method.
Description
Subject(s)
diskrétní modelování, fyzikální simulace, metoda konečných prvků
Citation
WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 145-152.