Reusing frames in camera animation
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Rendering an animation in a global illumination framework is a very costly process. Each frame has to be computed with high
accuracy to avoid both noise in a single frame and flickering from frame to frame. Recently an efficient solution has been
presented for camera animation, which reused the results computed in a frame for other frames via reprojection of the first hits
of primary rays. This solution, however, is biased since it does not take into account the different probability densities that
generated the different contributions to a pixel. In this paper we present a correct, unbiased solution for frame reuse. We show
how the different contributions can be combined into an unbiased solution using multiple importance sampling. The validity
of our solution is tested with an animation using path-tracing technique, and the results are compared with both the classic
independent approach and the previous unweighted, biased, solution.
Description
Subject(s)
kamerová animace, sledování paprsku, globální osvětlení, sledování cesty
Citation
Journal of WSCG. 2006, vol. 14, no. 1-3, p. 97-104.