User Motion Prediction in Large Virtual Environments
Date issued
2009
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Motion prediction of various objects is important for work of many people. We have to distinguish between near
and distant time prediction queries. The trajectory of an object represented by mathematical functions can be
used for near time prediction. These formulas are often called motion functions and they use recent movements to
predict future locations of the objects. It is impossible to use simple mathematical formulas to evaluate distant
time queries, because the movement trajectory between current and distant future time can alter widely.
Trajectory pattern of an object is suitable prediction method to take into account for both near and distant time
queries. Consequently, data mining methods can mine trajectory patterns from historic movements and these
patterns can be used to predict the future objects movement. The best contemporary methods exploit combination
of trajectory pattern method and motion function. This means that in case no trajectory pattern is found, the
motion function is used to determine object near location. Using the trajectory pattern prediction principle a new
approach to optimize communication between client and server in large virtual environments is introduced. Both
short time and long time prediction queries are used to minimize the overall amount of downloaded data from
network server and to obtain the probably requested parts of the scene in advance.
Description
Subject(s)
predikce pohybu, virtuální prostředí, uživatelský profil
Citation
WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 73-80.