Fast GPU-based normal map generation for simplified
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution
mesh and can be applied to any simplification of this mesh. This method takes advantage of the fact that there must be a
correspondence between the texture coordinates of the low resolution mesh and the ones of the high resolution mesh. The
proposed method for normal map generation is a brand-new method, since nowadays this process is being performed through
software techniques. Hardware generation greatly reduces time in comparison with present-day solutions. Moreover, it allows
for a dynamic modification of the map. There are some restrictions in relation to how texture coordinates must be distributed.
However, this approach works perfectly with simplified models where these restrictions are fulfilled. This method makes use
of vertex and pixel shaders for the normal map generation.
Description
Subject(s)
generování map, obrazové karty, zjednodušená síťovina
Citation
WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 15-16.