View-Dependent Multiresolution Modeling on the GPU
Date issued
2009
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
For more than a decade, researchers working on level-of-detail techniques have oriented their efforts toward developing better
frameworks and adapting their solutions to new hardware. Nevertheless, we believe there is still a gap for efficient yet simple
multiresolution models that fully exploit the potential of current GPUs. In this paper we present a level-of-detail framework
based on moving the extraction process from updating indices to updating vertices. This feature enables us to perform culling
and geomorphing on a vertex basis. Furthermore, it simplifies the update of indices to eliminate degenerate information. The
model is capable of offering both uniform and variable resolution and to achieve the latter, a silhouette-based criterion has
been included. Finally, we would like to highlight that the model is completely integrated in the GPU and no CPU/GPU
communication is necessary once all the information is correctly loaded in hardware memory.
Description
Subject(s)
modelování multirozlišení, modelování založené na pohledu, míra detailu, grafické procesory
Citation
WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 121-126.