View-Dependent Multiresolution Modeling on the GPU

Date issued

2009

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

For more than a decade, researchers working on level-of-detail techniques have oriented their efforts toward developing better frameworks and adapting their solutions to new hardware. Nevertheless, we believe there is still a gap for efficient yet simple multiresolution models that fully exploit the potential of current GPUs. In this paper we present a level-of-detail framework based on moving the extraction process from updating indices to updating vertices. This feature enables us to perform culling and geomorphing on a vertex basis. Furthermore, it simplifies the update of indices to eliminate degenerate information. The model is capable of offering both uniform and variable resolution and to achieve the latter, a silhouette-based criterion has been included. Finally, we would like to highlight that the model is completely integrated in the GPU and no CPU/GPU communication is necessary once all the information is correctly loaded in hardware memory.

Description

Subject(s)

modelování multirozlišení, modelování založené na pohledu, míra detailu, grafické procesory

Citation

WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 121-126.