A fast method fo applying rigid transformations to volume data
Files
Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization
or engineering. The required image information is stored in a volume dataset, which is a threedimensional array
of voxel intensities. Sometimes it is necessary to transform a given volume dataset by geometric transformations
like rotation, scaling or translation. In this process, a new volume dataset containing the transformed volume
is generated. Straightforward algorithms with an emphasis on minimizing the resampling error are the standard
approach to computing such transformations. In this paper we present a new algorithm, which is significantly faster
than these. Since it is based on a simple interpolation scheme, it is useful for generating fast previews. Depending
on their size and voxel bit depth, it can even provide realtime transformation of volumes.
Description
Subject(s)
objemová data, rigidní transformace, interpolace, Bresenhamův algoritmus
Citation
WSCG '2004: Short Communications: the 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004, 2.-6. February 2004 Plzeň, p. 55-62.