Modelling and animating cartoon hair

dc.contributor.authorNoble, Paul
dc.contributor.authorTang, Wen
dc.contributor.authorParkinson, Alex
dc.contributor.authorWills, Ciaran
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-19T11:27:25Z
dc.date.available2013-04-19T11:27:25Z
dc.date.issued2004
dc.description.abstractIn this paper we present a technique for the modelling and animation of cartoon hair based on its tendency to be drawn and animated in clumps. In our approach the primary shape and motion of the hair is defined by an animated NURBS surface, thus allowing animators greater artistic control. The basis of the hair clumps is formed by key hair curves that are generated along the isocurves of the originating surface and which follow its motion. Profile curves of the hair are then extruded along the length of the key hairs to create the geometry details of the hairdo. A layer of particle dynamics is attached to each individual key hair to achieve some of the animation of the hair automatically. The finished animated hairdo is rendered non-photorealistically in cartoon style shading.en
dc.format7 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationJournal of WSCG. 2004, vol. 12, no. 1-3, p. 317-323.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Full/G61.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1722
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectanimované vlasycs
dc.subjectpočítačové modelovánícs
dc.subjectnefotorealistické vykreslovánícs
dc.subject.translatedcartoon hairen
dc.subject.translatedcomputer modellingen
dc.subject.translatednon-photorealistic renderingen
dc.titleModelling and animating cartoon hairen
dc.typečlánekcs
dc.typearticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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