Automatically generating roof models from building footprints

Date issued

2003

Journal Title

Journal ISSN

Volume Title

Publisher

UNION Agency

Abstract

Modelling Large Urban Environments using traditional modelling techniques would prove too time consuming a process. Consequently a method is required for generating large urban environments quickly without requiring a labour intensive process or expensive data. Some approaches to resolve this problem have been undertaken through the use of procedural modelling or statistics. However the test subject is usually a dense urban environment where the primary buildings are of the skyscraper style. This paper presents the initial design and implementation towards a method for modelling a large environment based on building footprint information. It shows the use of the straight skeleton method with modifications to allow several different roof styles to be generated.

Description

Subject(s)

modelování střechy, virtuální prostředí, půdorys budovy, přímočarý polygon

Citation

WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 81-84.
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