Automatically generating roof models from building footprints
Files
Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Modelling Large Urban Environments using traditional modelling techniques would prove too time consuming a
process. Consequently a method is required for generating large urban environments quickly without requiring a
labour intensive process or expensive data. Some approaches to resolve this problem have been undertaken
through the use of procedural modelling or statistics. However the test subject is usually a dense urban
environment where the primary buildings are of the skyscraper style. This paper presents the initial design and
implementation towards a method for modelling a large environment based on building footprint information. It
shows the use of the straight skeleton method with modifications to allow several different roof styles to be
generated.
Description
Subject(s)
modelování střechy, virtuální prostředí, půdorys budovy, přímočarý polygon
Citation
WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 81-84.